A day in the life


Hours

An image of two people conversing over design
image derived from careerkarma.com

Most gaming studios hours are very flexible, with employees being able to choose when they work and do not have a strict clock in and out schedule, however they do have to keep in mind their workload, deadlines and times of large meetings. Separate from that, each department typically has subgroup meetings. This typically means, for example, a group of character designers group together to create additional plans regarding how a power decided by the game design team will affect the characters overall composition.

TLDR

“ I also have a lot of mini chats with different people over Teams to talk about small decisions that need clarity or something I missed designing when I worked on the screen the first time.”[1]

Workload

Typically, designers focus on putting together game levels and documentation (specifically for decisions of your or other teams in order to keep everything orderly and up to date.) Along with this, there are typically many play-tests once the first draft is established, which have testified to be weekly to bi-weekly depending on the progress of the developers.

Abilities required

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