Project example
Into the breach
Overview
Into the Breach is a critically acclaimed turn‑based strategy game developed by indie studio Subset Games and released in 2018. The game was built with a clear idea: reduce randomness and emphasize tactical decision making. [1]
Gameplay & Design Decisions
The core gameplay loop revolves around controlling mech units on an 8×8 grid where enemies telegraph their attacks ahead of time, allowing players to make fully informed tactical choices. This deterministic design was intentional: Subset Games wanted the game to feel like chess, where all information is visible and player decisions matter.
Key design principles documented in Into the Breach
Note: the following refers to [2]
- Designing with Constraints: The team identified tight constraints—such as limited menus, streamlined UI, and minimizing wasted time—as foundational, guiding all subsequent feature decisions.
- Early Prototyping & Iteration: Subset iterated through many prototypes and repeatedly asked “does this idea fit the constraint?” rather than inventing mechanics without a frame of reference.
- Cutting & Refinement: A lengthy talk covers how many ideas were cut or rebalanced, including mechanics that didn’t support the game’s tactical focus.
Development Process & Timeline
Development formally began after Subset completed FTL: Faster Than Light. They spent several years (mid‑2015 to early‑2018) refining systems, balancing mechanics, and incorporating feedback before release. [3]
Into the Breach features
Note: the following refers to [3]
- chess‑like tactical combat with minimal randomness
- Emphasis on protecting civilian infrastructure, tying narrative to mechanics
- Procedural campaign structure that maintains challenge and replayability
- These choices result from deliberate design decisions to make every turn meaningful and to balance difficulty with player agency.
Why This Matters for Game Designers
- Constraints can guide meaningful design choices
- Iteration and playtesting shape both mechanics and difficulty pacing
- Clear communication (UI/feedback) impacts player experience
- These are the same processes expected in industry portfolios and professional roles.
resources
- [1] Wikipedia Contributors, “Into the Breach,” Wikipedia, Apr. 26, 2025. (accessed Mar. 23, 2026).
- [2] M. Davis, “Session Title Speaker Name Speaker Title & Company Into the Breach Design Postmortem,” Mar. 2019. Accessed: Mar. 23, 2026. [Online].
- [3] “Securly - Geolocation sharing,” Gamedeveloper.com, 2026. (accessed Mar. 24, 2026).